Dear Steve and other academics,
You are welcome to have your students join mine and those of my Hong Kong colleague in a semester-long international-business gaming simulation this fall. I developed the game, and will take care of the administration, so it's no hassle to you and no cost to your students.
The students register individually, over the Internet, into the game, so each student executes individual decisions and gets an individual score. Culture enters the game at two levels. At the everyday level, Hong Kong students make different decisions than U.S. students, and students of one faculty member are incentivized by a different grading system than the students of another faculty member. At the operational level, the game allows the students to express their social orientation by asking each student (a) the size of the group the student desires, and (b) the extent to which average group performance should affect the student's scores. The game supports group membership based on these two considerations, such that, over the course of the semester, (a) collectivistic students can flow into collectivistic groups and individualistic students can flow into individualistic groups, or (b) collectivistic-oriented students adapt to individualistic groups and individualistic students adapt to collectivistic groups.
Your strategic and multi-national concerns also are part of the game. You can check out the demo version of the game (named GEO) from my website, below.
Best regards,
Precha
--
Precha Thavikulwat, Ph.D.
Professor of Management
Business & Management Editor, Simulation & Gaming
Department of Management
Towson University
Towson, MD 21252-0001
U.S.A.
t. 410-704-3230
f. 410-704-3236
pthavikulwat@towson.edu
Skype: pthavikulwat
http://pages.towson.edu/precha
-----Original Message-----
From: International Management Discussion List [mailto:
IMD-L@AOMLISTS.PACE.EDU] On Behalf Of Steve Gove (
steven.gove@uvm.edu)
Sent: Tuesday, July 07, 2015 10:41 AM
To:
IMD-L@AOMLISTS.PACE.EDU
Subject: Computer-based simulations for cross-cultural management?
I am hoping to incorporate a semester length, computer-based simulation into a cross-cultural management course. Ideally the simulation would include strategic (e.g., product characteristics, capabilities, company level performance), multi-national (e.g., currency risks, plant locations, target markets), and cross-cultural aspects. A number of simulations satisfy the first two criteria, but I am unable to find any which also incorporate the third aspect (e.g., the "soft" cross-cultural management issues of differences in language, culture, customs, etc. of employees and customers) into the management of the venture. Any insights / experience with simulations which have all three aspects or any assignments people have developed to be used in conjunction with a simulation to bring such factors out are greatly appreciated.
Steve Gove
Associate Professor
School of Business Administration
University of Vermont
313B Kalkin Hall, 55 Colchester Ave
Burlington, VT 05405-0157
steven.gove@uvm.edu
(802) 656-8583